
===========================================================================================

Title:           Progetto Genoma: Return to Hell
Author:          Mark Shan / The SIN Raven
Version Date:    22/12/2003
Email address:   markshan@markshan.com / thesinraven@netvisao.pt
Homepage:        http://www.markshan.com / http://www.markshan.com/thesinraven
Description:     Single Player Mod For Quake II
                 
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Linux Conversion:   The SIN Raven
Linux Package:      The SIN Raven
Email:              thesinraven@netvisao.pt
Home Page:          www.markshan.com/thesinraven/default.asp

===========================================================================================

Story: It's been ten years since Hell. Ten very long years. Oh, there have been other
       missions, but nothing like Hell, and finally the Powers That Be in Military Command
       saw the wisdom of a desk job, helping get other poor shmucks ready to go off and
       fight the Strogg. Ready to go off and die, in other words. Meanwhile, the nightmares
       are beginning to taper off, maybe one a week, now. Not great, but compared to several
       times a night, something that can be endured, maybe, with the help of friends Johnny
       Walker and Jack Daniels... 

       And now it's back to Hell. Oops, the official name is stil Hideaway. No, screw that,
       it's Hell, and nothing but Hell. While our attention was on other things, other
       battles, other planets... the Strogg took a page from our book and snuck up on Hell
       and took it back from us. Seems they left something behind, something mighty 
       valuable, whatever it was. Valuable to them, at least. This was a couple of years
       ago, and Military Command did not have the time then to deal with the incursion.
       Idiots!

       Now the damned Strogg have had time to build new levels to their fortifications,
       so they can hold out against any odds, no matter how strong the invading force.
       They've been sneaking in troops so that their garrison is even greater than what we
       faced in the great battle on Stroggos. They'be been growing some new ones, too, 
       using the data they beamed out before they got their clocks cleaned ten years ago.
       Tougher, more heavily armored, more powerful weapons. OK, so there are more of them,
       better fortified, more powerful weapons, tougher. Sounds like a job for a NovaBomb,
       with a few planet busters as an appetizer... 

       Nope. The Powers That Be tried their standard infiltration of heavily stealthed
       intelligence troops. Same result - a little information, mostly on those new and 
       improved Strogg, and no troops returning. Stirred up the Strogg pretty well, too,
       so the beast-machines are on high alert. The information was tantalizing, though,
       to somebody with a strong stomach, and the Powers That Be want to know more.
       In their desperation to get that information, they are falling back on what worked
       in the past: send in some poor dope with minimal weapons and equipment, in a heavily
       stealthed lander, and hope they get something back, anything at all.  It worked 
       before, and all things considered, it is not that much of an investment, just one
       poor dope. Pick a proven survivor, if possible, to increase the odds.

       Guess who they decided to send, who will be returning to Hell. Oh, well, if the 
       Strogg blow my head clean off my fool body, at least the nightmares will finally
       stop...

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Installation: You need the full registered version of Quake 2 to play these levels.

              Copy or move the return.tar.gz into your quake2 main folder,
              usually /usr/local/games/quake2.
              Open a Konsole shell and browse into it:

              $ cd /usr/local/games/quake2

              Untar the return.tar.gz:

              $ tar xvzf return.tar.gz

              Delete the return.tar.gz from your main quake2 folder.
              You can also use other utilities like Ark, just extract the contents of the 
              return.tar.gz in your quake2 folder.
              Run Project Genome: Return to Hell, writing into quake 2 console:

              $ skill 0 (for Easy)

              $ skill 1 (for Medium) 

              $ skill 2 (for Hard)

              $ set game return

              $ map genome

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Map info:                 ===Map Names===                   ===Enemies===
                    
                genome.BSP/The ancient castle                    105 
                barselev.bsp/Main switch centre                  110 
                dungeon.BSP/Dungeons laboratory                  100 
                bridge.BSP/The bridge                            115 
                lascontr.BSP/Laser control centre                120 
                cdtowers.BSP/Cds Towers                          245 
                enercent.BSP/Energy production centre            110 
                transfor.BSP/Energy transformers' area           140 
                genelab.BSP/Genetic research laboratory          125 
                bigmass.BSP/Huge massacre                        300 
                labout.BSP/The main castle                       100 
                maincast.BSP/Makron's Halls                       51 
                makhall.BSP/The Absolute Evil's core              42

                                                             ===Total===
                                                    
                                                                 1645

===========================================================================================

===New stuff===

New Weapons: ION RIPPER- The Ion Ripper fires blasts of glowing energy boomerangs capable
                         of ricocheting off walls. The Ion Ripper is the perfect weapon for
                         launching attacks around corners and areas out of your line of 
                         sight.

             PHALANX PARTICLE CANNON- The Phalanx Particle Cannon emits two quantum
                                      accelerated magnesium slugs at unsuspecting foes.
                                      This weapon delivers heavy firepower, but should be
                                      used with extreme caution at close range. 

             TRAP- Lay the Trap on the ground and watch as it sucks nearby enemies inside
                   and turns them into power cubes for you to devour. Most marines have 
                   said it tastes like chicken. 


New Military Supplies: MAG SLUGS- These are the magnesium slugs that are used in the
                                  Phalanx Particle Cannon.
                       DUAL FIRE- The Dual Fire temporarily accelerates your weapons rate
                                  of fire by a factor of two.


New Enemies: GEKK- A lightning-fast amphibious creature that lives and hunts in the 
                   planet's proto-swamps.
                            
                   Defense/Weapon Analysis: Medium 
                            
                   Comments: Commonly found in packs, these creatures will hunt you down,
                             leaping from the shadows to claw or bite. 

             REPAIR BOT- Better left alone, these hard-working robots can usually be found
                         repairing doors, lights, and other types of equipment. 

                         Defense/Weapon Analysis: Easy 
                            
                         Comments: Keep your eye on these guys, though innocent looking
                                   they also have the ability to awaken dead Strogg from
                                   eternal sleep. 

Modified Enemies: RIPPER GUARD- His arm mounted weapon has been modified to accommodate a 
                                body-shredding Ion Ripper

                                Defense/Weapon Analysis: Easy/Medium 

                                Comments:   Watch   for   the   Ripper   projectiles
                                ricocheting off of surfaces  - it  may miss  you the
                                first time, but find it's target on the way back. 


                  HYPER BLASTER GUARD- These troops have a modified version of the Hyper
                                       Blaster as a deadly prosthetic. 
                            
                                       Defense/Weapon Analysis: Easy
                            
                                       Comments: Though easy to defeat, these troops 
                                                 piercing blue energy rounds  will make 
                                                 quick work of unsuspecting marines. 


                  LASER GUARD- Advancing Strogg technology has given these guards the 
                               ability to mount a high-powered laser on their arm.
                            
                               Defense/Weapon Analysis: Easy
                            
                               Comments: The Laser Guards have a keen eye and an  advanced
                                         ability to track their targets. Stay clear of that
                                         laser, marine. 


                  BRAINS(Beta Class)- When revealed, his tentacles will pull you within 
                                      range of his slashing hooked arms.
                                      When out of tentacle range, lasers from his eyes will
                                      cut his prey in half. 

                                      Defense/Weapon Analysis: Medium/Hard 
                             
                                      Comments: With  both a short and  long range attack,
                                                this is  definitely  an  enemy you want to
                                                take out quickly. 

                  IRON MAIDEN(Beta Class)- Her arm-mounted rocket launcher has been 
                                           modified with heat-seeking rockets that track
                                           their targets. 
                              
                                            Defense/Weapon Analysis: Medium/Hard 

                                            Comments: This bitch  is bad  news. Her rockets
                                                      will track your ass down, but they
                                                      won't track around objects. So if she
                                                      fires one off, look fast for cover. 

                 GLADIATOR(Beta Class)- This mutant's shoulder-mounted weapon has been
                                        modified to fire Phalanx Particle Cannon rounds.
                                        He has also been fitted with protective energy
                                        armor. 

                                        Defense/Weapon Analysis: Medium/Hard 

                                        Comments: Persistence is the key in defeating this
                                                  powerhouse. You must first deplete his
                                                  energy armor, then you can move in for the
                                                  kill. 

                SUPER TANK(Beta Class)- The ultimate combination of man and machine has been
                                        enhanced with powerful energy armor.

                                        Defense/Weapon Analysis: Hard 
                            
                                        Comments: Only one thing matters when it comes to
                                                  defeating this beast: Fire-power.
                                                  You can't have too much of it. 

===========================================================================================

===Play information===

Game:                     QUAKE 2
Single Player:            YES 
Cooperative:              NO 
Deathmatch:               NO 
Difficulty Settings:      YES 
New Stuff:                Includes new textures, sounds 
Compile machine:          Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card 
Test machine:             Pentium III 733 Mhz - 512 MB RAM - GeForce 2 GTS video card 
                          Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card 
                          Pentium II 266 Mhz - 64 MB RAM - Savage4 32 MB video card 

Know bugs:                1- You may occasionally experience problems restoring saved games
                             in level "The ancient castle"
                          2- If you use tricks as "give all" an error message "Map overflow"
                             may appears in some locations
                          3- HOM in level "Laser control centre" 

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Acknowledgements: ID Software.......www.idsoftware.com for Quake 2
                  Jay Aiken.........jaaiken@nc.rr.com for beta test
                  Sean Johnson......sean@dpsoft.com for the textures
                  Team Evolve.......http://www.teamevolve.com for the textures
                  Adam Cooper.......adamc@axionet.com for the textures
                  Dave Bulow........http://www.planetquake.com/davebulow for the textures
                  Jim Nobles........jnobles@multipro.com for the textures
                  MeanArena.........http://www.planetquake.com/meanarena for textures,
                                    models and pics                    
                  Rogue.............http://www.activision.com/games/quake2mp2 for Env. maps
                  Xatrix............http://www.activision.com/games/quake2mp1 for Env. maps
                  Scud..............Scud@aurum.net.au for Prefabs
                  Re-fabricator.....william@daark.demon.co.uk for Prefabs

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Programs used: QEradiant.............................http://www.qeradiant.com 
               Virtus DeathmatchMaker II.............hometown.aol.com/dmm2editor/index.html
               Wally.................................www.telefragged.com/wally
               Ulead Media Studio 5.2 Audio editor...http://www.ulead.com 
               Paint Shop Pro........................www.jasc.com
               Adobe Photoshop 5.0...................www.adobe.com

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Copyright/Permissions: Quake 2 (C) id Software (www.idsoftware.com). All rights reserved. 
                       This level or the contents of this tar.gz file MAY NOT be distributed 
                       in any form unless the tar.gz archive is left intact and unaltered.
                       This level (tar.gz) may not be commercially exploited or sold in any
                       way without my written permission.

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Enjoy it.

The SIN Raven

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