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Title:           Magic Lamber forever
Author:          Mark Shan / The SIN Raven
Version Date:    02/03/2004
Email address:   markshan@markshan.com / thesinraven@netvisao.pt
Homepage:        http://www.markshan.com / http://www.markshan.com/thesinraven
Description:     Single Player Mod For Quake II
                 
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Linux Conversion:   The SIN Raven
Linux Package:      The SIN Raven
Email:              thesinraven@netvisao.pt
Home Page:          www.markshan.com/thesinraven/default.asp

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Story: The war with the Stroggs goes on, and warriors on both sides are engaged in killing
       each other, to the far reaches of the galaxy and beyond.  Meanwhile, the Stroggs 
       have not stopped their "Magic Lamber" project - and they have made an awesome
       conceptual breakthrough: Magic Lamber will be not only a colossal war machine, but
       also a tremendous library computer, containing all human historical, cultural, and
       philosophical knowledge and data. With this wealth of information, the Stroggs and
       Magic Lamber will be able to change both the development of human history, and then
       the very memory of our past, until humanity knows nothing but Magic Lamber, past
       and future - forever...

       Do you recall the gigantic Monolith from one of your missions before the first Magic
       Lamber assignment?  Our latest intelligence suggests it was the first step of this
       new Strogg strategy - a cosmic receiver that obtains and stores all human knowledge
       and wisdom, a tremendous volume of data. From the underground receiver terminals,
       the computers of the Monolith send this data to "cultural processing laboratories",
       where it is transformed and stored in a plasmatic-compressed medium, and then
       altered and adulterated via the new Strogg technology of anti-photonic laser, when
       it is then ready to be recorded on a couple of Anti-Matter Compact Discs, each
       containing billions of terabytes of adulterated and evilly contaminated human
       "cultural knowledge".
       Possession of these AM-CDs will give Magic Lamber the supreme power it needs to
       begin carrying out the Strogg goals of obliterating and remaking human culture. 

       Your mission - and you do not have the choice of refusing it, not if you want to
       live another day - is therefore:
 
       1 - Demolish the receiver monolith to buy us time in case you do not finish your 
           mission. 
       2 - Shoot down or blow up all of the lasers in the processing laboratories, and stop
           the recording process for the AM-CDs.
 
       3 - Take the CD with corrupted data that you are now being given, and insert it into
           the master memory circuits of Magic Lamber, to cause a massive crash of its
           computer systems. 
  
       A number of great warriors for humanity have tried this mission before you, and
       failed, thus alerting the Strogg to our knowledge.  We know this makes your mission
       more difficult, but humanity has no choice - you are our last hope.  Good luck.
       Insertion commences.... now 

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Installation: Copy or move the forever.tar.gz into your quake2 main folder,
              usually /usr/local/games/quake2.
              Open a Konsole shell and browse into it:

              $ cd /usr/local/games/quake2

              Untar the forever.tar.gz:

              $ tar xvzf forever.tar.gz

              Delete the forever.tar.gz from your main quake2 folder.
              You can also use other utilities like Ark, just extract the contents of the
              forever.tar.gz in your quake2 folder.
              Run Magic Lamber Forever, writing into quake 2 konsole:
 
              $ skill 0 (for Easy)

              $ skill 1 (for Medium) 

              $ skill 2 (for Hard)

              $ set game forever

              $ map forever

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Map info:                 ===Map Names===                    ===Brushes===   ===Monsters===   
                    
                forever.BSP/Magic Lamber forever                   491               0
                aracno.BSP/Aracno Palace                          2463             111                     
                aracno2.BSP/Aracno Palace upper floors            2094              60          
                monolith.BSP/The Monolith                         2566              90
                forbhall.BSP/Forbidden hall                       2632              45			 
                mirrors.BSP/Mirror floor                          2255              30
                laborat.BSP/Data processing laboratory            2004              70
                plascore.BSP/Plasma production core               2518              71
                lamblair.BSP/Magic Lamber's lair                  1305              23
                neverend.BSP/Neverending Nightmare                1366               0
        
                                                                        ===Total===
                                                    
                                                                          19694

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===Play information===

Game:                  QUAKE 2
Single Player:         YES
Cooperative:           No
Deathmatch:            NO      
Difficulty Settings:   YES
New Stuff:             Includes new textures, sounds
Prefabs Used:          Mechs, Lamps
Compile machine:       Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card
Test machine:          Pentium III 500 Mhz - 256 MB RAM - voodoo3 3000 video card
                       Pentium III 450 Mhz - 256 MB RAM - TNT2 Ultra video card
                       Pentium II 266 Mhz - 64 MB RAM - Savage4 32 MB video card

Note:                  Quake 2 engine DO NOT support reflective surfaces: what you see in
                       some locations is only a visual trick, then some slowdown may occur
                       on lower end software rendered machines in areas with lots of
                       transparency: you need AT LEAST a Pentium II 266 Mhz - 64 MB RAM
                       machine to have a decent framerate.

Know bugs:             You may occasionally experience problems restoring saved games in the
                       final levels Plasma Production Core and Magic Lamber's Lair.
                       I suggest saving in the Data Processing Lab prior to entering these
                       last two levels, in case a saved game in one of these levels cannot
                       be restored successfully.

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Acknowledgements: ID Software.......www.idsoftware.com for Quake 2
                  Jay Aiken.........jaaiken@nc.rr.com for beta test
                  Richard Neff......rickneff@aol.com for technical support
                  Brian Griffith....http://grinreaper.gamedesign.net for technical support
                  Eric Barbara......jbarbar1@tampabay.rr.com for suggestion
                  Francoise-Xavier..ogro@planetquake.com for textures
                  Delmotte..........http://www.planetquake.com/pandemonium for textures
                  Sean Johnson......sean@dpsoft.com for the textures
                  Adam Cooper.......adamc@axionet.com for the textures
                  Jim Nobles........jnobles@multipro.com for the textures
                  MeanArena.........http://www.planetquake.com/meanarena for textures,
                                    models and pics
                  Scud..............Scud@aurum.net.au for Prefabs
                  Re-fabricator.....william@daark.demon.co.uk for Prefabs

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Programs used: Virtus DeathmatchMaker II.............hometown.aol.com/dmm2editor/index.html
               Wally.................................www.telefragged.com/wally
               Ulead Media Studio 5.2 Audio editor...http://www.ulead.com 
               Paint Shop Pro........................www.jasc.com
               Adobe Photoshop 5.0...................www.adobe.com

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Copyright/Permissions: Quake 2 (C) id Software (www.idsoftware.com). All rights reserved. 
                       This level or the contents of this tar.gz file MAY NOT be distributed 
                       in any form unless the tar.gz archive is left intact and unaltered.
                       This level (tar.gz) may not be commercially exploited or sold in any
                       way without my written permission.

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Enjoy it.

The SIN Raven

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