=========================================================================================== Title: Progetto Genoma: Return to Hell Author: Mark Shan / The SIN Raven Version Date: 22/12/2003 Email address: markshan@markshan.com / thesinraven@netvisao.pt Homepage: http://www.markshan.com / http://www.markshan.com/thesinraven Description: Single Player Mod For Quake II =========================================================================================== Linux Conversion: The SIN Raven Linux Package: The SIN Raven Email: thesinraven@netvisao.pt Home Page: www.markshan.com/thesinraven/default.asp =========================================================================================== Story: It's been ten years since Hell. Ten very long years. Oh, there have been other missions, but nothing like Hell, and finally the Powers That Be in Military Command saw the wisdom of a desk job, helping get other poor shmucks ready to go off and fight the Strogg. Ready to go off and die, in other words. Meanwhile, the nightmares are beginning to taper off, maybe one a week, now. Not great, but compared to several times a night, something that can be endured, maybe, with the help of friends Johnny Walker and Jack Daniels... And now it's back to Hell. Oops, the official name is stil Hideaway. No, screw that, it's Hell, and nothing but Hell. While our attention was on other things, other battles, other planets... the Strogg took a page from our book and snuck up on Hell and took it back from us. Seems they left something behind, something mighty valuable, whatever it was. Valuable to them, at least. This was a couple of years ago, and Military Command did not have the time then to deal with the incursion. Idiots! Now the damned Strogg have had time to build new levels to their fortifications, so they can hold out against any odds, no matter how strong the invading force. They've been sneaking in troops so that their garrison is even greater than what we faced in the great battle on Stroggos. They'be been growing some new ones, too, using the data they beamed out before they got their clocks cleaned ten years ago. Tougher, more heavily armored, more powerful weapons. OK, so there are more of them, better fortified, more powerful weapons, tougher. Sounds like a job for a NovaBomb, with a few planet busters as an appetizer... Nope. The Powers That Be tried their standard infiltration of heavily stealthed intelligence troops. Same result - a little information, mostly on those new and improved Strogg, and no troops returning. Stirred up the Strogg pretty well, too, so the beast-machines are on high alert. The information was tantalizing, though, to somebody with a strong stomach, and the Powers That Be want to know more. In their desperation to get that information, they are falling back on what worked in the past: send in some poor dope with minimal weapons and equipment, in a heavily stealthed lander, and hope they get something back, anything at all. It worked before, and all things considered, it is not that much of an investment, just one poor dope. Pick a proven survivor, if possible, to increase the odds. Guess who they decided to send, who will be returning to Hell. Oh, well, if the Strogg blow my head clean off my fool body, at least the nightmares will finally stop... =========================================================================================== Installation: You need the full registered version of Quake 2 to play these levels. Copy or move the return.tar.gz into your quake2 main folder, usually /usr/local/games/quake2. Open a Konsole shell and browse into it: $ cd /usr/local/games/quake2 Untar the return.tar.gz: $ tar xvzf return.tar.gz Delete the return.tar.gz from your main quake2 folder. You can also use other utilities like Ark, just extract the contents of the return.tar.gz in your quake2 folder. Run Project Genome: Return to Hell, writing into quake 2 console: $ skill 0 (for Easy) $ skill 1 (for Medium) $ skill 2 (for Hard) $ set game return $ map genome =========================================================================================== Map info: ===Map Names=== ===Enemies=== genome.BSP/The ancient castle 105 barselev.bsp/Main switch centre 110 dungeon.BSP/Dungeons laboratory 100 bridge.BSP/The bridge 115 lascontr.BSP/Laser control centre 120 cdtowers.BSP/Cds Towers 245 enercent.BSP/Energy production centre 110 transfor.BSP/Energy transformers' area 140 genelab.BSP/Genetic research laboratory 125 bigmass.BSP/Huge massacre 300 labout.BSP/The main castle 100 maincast.BSP/Makron's Halls 51 makhall.BSP/The Absolute Evil's core 42 ===Total=== 1645 =========================================================================================== ===New stuff=== New Weapons: ION RIPPER- The Ion Ripper fires blasts of glowing energy boomerangs capable of ricocheting off walls. The Ion Ripper is the perfect weapon for launching attacks around corners and areas out of your line of sight. PHALANX PARTICLE CANNON- The Phalanx Particle Cannon emits two quantum accelerated magnesium slugs at unsuspecting foes. This weapon delivers heavy firepower, but should be used with extreme caution at close range. TRAP- Lay the Trap on the ground and watch as it sucks nearby enemies inside and turns them into power cubes for you to devour. Most marines have said it tastes like chicken. New Military Supplies: MAG SLUGS- These are the magnesium slugs that are used in the Phalanx Particle Cannon. DUAL FIRE- The Dual Fire temporarily accelerates your weapons rate of fire by a factor of two. New Enemies: GEKK- A lightning-fast amphibious creature that lives and hunts in the planet's proto-swamps. Defense/Weapon Analysis: Medium Comments: Commonly found in packs, these creatures will hunt you down, leaping from the shadows to claw or bite. REPAIR BOT- Better left alone, these hard-working robots can usually be found repairing doors, lights, and other types of equipment. Defense/Weapon Analysis: Easy Comments: Keep your eye on these guys, though innocent looking they also have the ability to awaken dead Strogg from eternal sleep. Modified Enemies: RIPPER GUARD- His arm mounted weapon has been modified to accommodate a body-shredding Ion Ripper Defense/Weapon Analysis: Easy/Medium Comments: Watch for the Ripper projectiles ricocheting off of surfaces - it may miss you the first time, but find it's target on the way back. HYPER BLASTER GUARD- These troops have a modified version of the Hyper Blaster as a deadly prosthetic. Defense/Weapon Analysis: Easy Comments: Though easy to defeat, these troops piercing blue energy rounds will make quick work of unsuspecting marines. LASER GUARD- Advancing Strogg technology has given these guards the ability to mount a high-powered laser on their arm. Defense/Weapon Analysis: Easy Comments: The Laser Guards have a keen eye and an advanced ability to track their targets. Stay clear of that laser, marine. BRAINS(Beta Class)- When revealed, his tentacles will pull you within range of his slashing hooked arms. When out of tentacle range, lasers from his eyes will cut his prey in half. Defense/Weapon Analysis: Medium/Hard Comments: With both a short and long range attack, this is definitely an enemy you want to take out quickly. IRON MAIDEN(Beta Class)- Her arm-mounted rocket launcher has been modified with heat-seeking rockets that track their targets. Defense/Weapon Analysis: Medium/Hard Comments: This bitch is bad news. Her rockets will track your ass down, but they won't track around objects. So if she fires one off, look fast for cover. GLADIATOR(Beta Class)- This mutant's shoulder-mounted weapon has been modified to fire Phalanx Particle Cannon rounds. He has also been fitted with protective energy armor. Defense/Weapon Analysis: Medium/Hard Comments: Persistence is the key in defeating this powerhouse. You must first deplete his energy armor, then you can move in for the kill. SUPER TANK(Beta Class)- The ultimate combination of man and machine has been enhanced with powerful energy armor. Defense/Weapon Analysis: Hard Comments: Only one thing matters when it comes to defeating this beast: Fire-power. You can't have too much of it. =========================================================================================== ===Play information=== Game: QUAKE 2 Single Player: YES Cooperative: NO Deathmatch: NO Difficulty Settings: YES New Stuff: Includes new textures, sounds Compile machine: Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card Test machine: Pentium III 733 Mhz - 512 MB RAM - GeForce 2 GTS video card Pentium III 500 Mhz - 256 MB RAM - Voodoo3 3000 video card Pentium II 266 Mhz - 64 MB RAM - Savage4 32 MB video card Know bugs: 1- You may occasionally experience problems restoring saved games in level "The ancient castle" 2- If you use tricks as "give all" an error message "Map overflow" may appears in some locations 3- HOM in level "Laser control centre" =========================================================================================== Acknowledgements: ID Software.......www.idsoftware.com for Quake 2 Jay Aiken.........jaaiken@nc.rr.com for beta test Sean Johnson......sean@dpsoft.com for the textures Team Evolve.......http://www.teamevolve.com for the textures Adam Cooper.......adamc@axionet.com for the textures Dave Bulow........http://www.planetquake.com/davebulow for the textures Jim Nobles........jnobles@multipro.com for the textures MeanArena.........http://www.planetquake.com/meanarena for textures, models and pics Rogue.............http://www.activision.com/games/quake2mp2 for Env. maps Xatrix............http://www.activision.com/games/quake2mp1 for Env. maps Scud..............Scud@aurum.net.au for Prefabs Re-fabricator.....william@daark.demon.co.uk for Prefabs =========================================================================================== Programs used: QEradiant.............................http://www.qeradiant.com Virtus DeathmatchMaker II.............hometown.aol.com/dmm2editor/index.html Wally.................................www.telefragged.com/wally Ulead Media Studio 5.2 Audio editor...http://www.ulead.com Paint Shop Pro........................www.jasc.com Adobe Photoshop 5.0...................www.adobe.com =========================================================================================== Copyright/Permissions: Quake 2 (C) id Software (www.idsoftware.com). All rights reserved. This level or the contents of this tar.gz file MAY NOT be distributed in any form unless the tar.gz archive is left intact and unaltered. This level (tar.gz) may not be commercially exploited or sold in any way without my written permission. =========================================================================================== Enjoy it. The SIN Raven ===========================================================================================